Details
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Bug
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Resolution: Done
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P2: Important
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6.2.1, 6.4
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None
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df5bd7cf9a (qt/qtquick3d/dev) b0eacbef06 (qt/qtquick3d/6.3) b0eacbef06 (qt/tqtc-qtquick3d/6.3) df5bd7cf9a (qt/tqtc-qtquick3d/dev) f9b3d4a394 (qt/tqtc-qtquick3d/6.2) b0eacbef06 (qt/tqtc-qtquick3d/6.3.1) df5bd7cf9a (qt/qtquick3d/6.4)
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2022 Qt Quick 3D: Week 17-18
Description
The attached example shows a SpotLight rotating around a cube model. The shadow cast from the cube seems to vary in intensity based on the angle. In some cases it has a negative intensity, i.e. the shadowed area is brighter than the lit area.
Changing the SpotLight to a PointLight gives exactly the same result for the shadows.
Attachments
Issue Links
- relates to
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QTBUG-102049 PointLight shadows do not show as expected, depending on the surrounding geometry
- Closed