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  1. Qt
  2. QTBUG-108811

Skinned mesh doesn't follow skeleton

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    • Icon: Bug Bug
    • Resolution: Done
    • Icon: P2: Important P2: Important
    • 6.2.7, 6.4.2, 6.5.0 Beta1
    • 6.4.1
    • Quick: 3D
    • None
    • Windows
    • cccc04c149 (qt/qtquick3d/dev) cccc04c149 (qt/tqtc-qtquick3d/dev) 2018572919 (qt/qtquick3d/6.4) 2018572919 (qt/tqtc-qtquick3d/6.4) edc433a9ec (qt/tqtc-qtquick3d/6.2) edc433a9ec (qt/tqtc-qtquick3d/6.2.7)

      In the attached example root joint of the skeleton (marked with yellow sphere) moves to the left, but the mesh, skinned to the skeleton doesn't move together with the skeleton.

        For Gerrit Dashboard: QTBUG-108811
        # Subject Branch Project Status CR V

            inho Inho Lee
            alexey89 alexey89
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              Created:
              Updated:
              Resolved:

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