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Description
Add a possibility to use only one channel for base color map in the same way it's done for opacityMap, for example: https://doc.qt.io/qt-6/qml-qtquick3d-principledmaterial.html#opacityChannel-prop
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For Gerrit Dashboard: QTBUG-121179 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
546753,5 | Add support to use a single-channel of a texture as a 3-channel map | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
549803,3 | Add support to use a single-channel of a texture as a 3-channel map | 6.7-experimental | qt/qtquick3d | Status: MERGED | +2 | 0 |