Description
Setting the SceneEnvironment's antialiasingMode to SSAA should still work, even if this is unlikely to be widely used in VR/AR, given the already high resolution and GPU load.
Ties in to the postprocessing effect multiview support to a degree since the two are somewhat intertwined.
Attachments
Issue Links
- is required for
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QTBUG-125056 Postprocessing effects with multiview
- Closed