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    • 6.8.0 FF
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    • f9d7a3692 (dev)

      Setting the SceneEnvironment's antialiasingMode to SSAA should still work, even if this is unlikely to be widely used in VR/AR, given the already high resolution and GPU load.

      Ties in to the postprocessing effect multiview support to a degree since the two are somewhat intertwined.

        For Gerrit Dashboard: QTBUG-125132
        # Subject Branch Project Status CR V

            lagocs Laszlo Agocs
            lagocs Laszlo Agocs
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