Description
Setting the SceneEnvironment's antialiasingMode to SSAA should still work, even if this is unlikely to be widely used in VR/AR, given the already high resolution and GPU load.
Ties in to the postprocessing effect multiview support to a degree since the two are somewhat intertwined.
Attachments
Issue Links
- is required for
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QTBUG-125056 Postprocessing effects with multiview
- Closed
For Gerrit Dashboard: QTBUG-125132 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
559307,14 | Enable postprocessing effects function in multiview mode | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |