Details
Description
Make the enableMultiViewRendering property switch to cp_layer_renderer_layout_layered (from the default cp_layer_renderer_layout_dedicated), or back, tearing down and reinitializating the infrastructure as necessary.
Verify if rendering to the single texture (array, with 2 layers) is working as expected. Confirm with frame captures in XCode, if possible.
Attachments
Issue Links
- is required for
-
QTBUG-129732 visionOS performance parity with OpenXR
- In Progress
For Gerrit Dashboard: QTBUG-126294 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
596565,2 | visionOS: Make sure the multiview caps is enabled | dev | qt/qtbase | Status: MERGED | +2 | 0 |
596566,3 | Bump MSL version for multiview to 21 | dev | qt/qtshadertools | Status: MERGED | +2 | 0 |
596625,6 | visionOS: Enable multiview rendering | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
596665,2 | visionOS: Make sure the multiview caps is enabled | 6.8 | qt/qtbase | Status: MERGED | +2 | 0 |
597335,2 | Bump MSL version for multiview to 21 | 6.8 | qt/qtshadertools | Status: MERGED | +2 | 0 |
598343,2 | visionOS: Enable multiview rendering | 6.8 | qt/qtquick3d | Status: MERGED | +2 | 0 |