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  1. Qt
  2. QTBUG-32557

Android: On emulator, OpenGL does not work

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    Details

    • Type: Bug
    • Status: Closed
    • Priority: P1: Critical
    • Resolution: Done
    • Affects Version/s: 5.1.0
    • Fix Version/s: 5.2.0
    • Component/s: GUI: OpenGL
    • Labels:
      None
    • Platform/s:
      Android
    • Commits:
      9eeb1bd4d44b71c4251090e9f3b7427a493d873d

      Description

      If you make an x86 emulator for Android, you will have the option to use host GPU for OpenGL calls, which makes it possible to emulate a device with OpenGL ES 2 support.

      However, this means that we will get desktop GL, and the fragment shader compilation will error out with "Redefinition of macro highp".

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          # Subject Branch Project Status CR V

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              Assignee:
              esabraha Eskil Abrahamsen Blomfeldt
              Reporter:
              esabraha Eskil Abrahamsen Blomfeldt
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                Dates

                Created:
                Updated:
                Resolved:

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