Details
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Bug
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Resolution: Done
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P1: Critical
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5.1.0
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None
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9eeb1bd4d44b71c4251090e9f3b7427a493d873d
Description
If you make an x86 emulator for Android, you will have the option to use host GPU for OpenGL calls, which makes it possible to emulate a device with OpenGL ES 2 support.
However, this means that we will get desktop GL, and the fragment shader compilation will error out with "Redefinition of macro highp".
Attachments
Issue Links
- relates to
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QTBUG-32576 Android: Configure Qt with -D QT_OPENGL_FORCE_SHADER_DEFINES
- Closed
- replaces
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QTBUG-32231 QOpenGLShader add define base on macro GL_FRAGMENT_PRECISION_HIGH
- Closed