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Bug
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    Resolution: Done
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P1: Critical
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    5.1.0
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    None
 
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        9eeb1bd4d44b71c4251090e9f3b7427a493d873d
 
If you make an x86 emulator for Android, you will have the option to use host GPU for OpenGL calls, which makes it possible to emulate a device with OpenGL ES 2 support.
However, this means that we will get desktop GL, and the fragment shader compilation will error out with "Redefinition of macro highp".
- relates to
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QTBUG-32576 Android: Configure Qt with -D QT_OPENGL_FORCE_SHADER_DEFINES
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 - Closed
 
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- replaces
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QTBUG-32231 QOpenGLShader add define base on macro GL_FRAGMENT_PRECISION_HIGH
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     - Closed
 
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| For Gerrit Dashboard: QTBUG-32557 | ||||||
|---|---|---|---|---|---|---|
| # | Subject | Branch | Project | Status | CR | V | 
| 61798,1 | Add workaround for GL on Android emulator | stable | qt/qtbase | Status: MERGED | +2 | 0 |