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  1. Qt
  2. QTBUG-32557

Android: On emulator, OpenGL does not work

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    • Icon: Bug Bug
    • Resolution: Done
    • Icon: P1: Critical P1: Critical
    • 5.2.0
    • 5.1.0
    • GUI: OpenGL
    • None
    • Android
    • 9eeb1bd4d44b71c4251090e9f3b7427a493d873d

      If you make an x86 emulator for Android, you will have the option to use host GPU for OpenGL calls, which makes it possible to emulate a device with OpenGL ES 2 support.

      However, this means that we will get desktop GL, and the fragment shader compilation will error out with "Redefinition of macro highp".

        For Gerrit Dashboard: QTBUG-32557
        # Subject Branch Project Status CR V

            esabraha Eskil Abrahamsen Blomfeldt
            esabraha Eskil Abrahamsen Blomfeldt
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