Uploaded image for project: 'Qt'
  1. Qt
  2. QTBUG-76712

Bone-rigged Animation support

    XMLWordPrintable

Details

    • Task
    • Resolution: Duplicate
    • P2: Important
    • 6.0
    • None
    • Quick: 3D
    • None

    Description

      While the engine currently has hooks for using bones, there is no support for hooking those up to the models, as well as no way to import or use the bone/joint information stored in the mesh files.

      We need to research how we can add support for importing and using Rigged animations.

      Attachments

        Issue Links

          No reviews matched the request. Check your Options in the drop-down menu of this sections header.

          Activity

            People

              Unassigned Unassigned
              janichol Andy Nichols
              Andy Nichols Andy Nichols
              Votes:
              0 Vote for this issue
              Watchers:
              6 Start watching this issue

              Dates

                Created:
                Updated:
                Resolved:

                Time Tracking

                  Estimated:
                  Original Estimate - 2 weeks
                  2w
                  Remaining:
                  Remaining Estimate - 2 weeks
                  2w
                  Logged:
                  Time Spent - Not Specified
                  Not Specified

                  Gerrit Reviews

                    There are no open Gerrit changes