Description
While the engine currently has hooks for using bones, there is no support for hooking those up to the models, as well as no way to import or use the bone/joint information stored in the mesh files.
We need to research how we can add support for importing and using Rigged animations.
Attachments
Issue Links
- is duplicated by
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QTBUG-83173 Support Skeletal Animations
- Closed
- mentioned in
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