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  1. Qt
  2. QTBUG-81933

Z-prepass for Quick3D with RHI

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    • Qt RHI, Quick: 3D
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      Also called depth prepass. Do not confuse with "depth pass" which refers to generating a depth texture in a separate renderpass that then serves as input to a certain technique (such as, SSAO), custom material or effect. Z-prepass does not generate a separate texture, it rather renders targeting the same depth-stencil buffer that will then be used with the main rendering "pass". And it is done as part of the main render pass.

        For Gerrit Dashboard: QTBUG-81933
        # Subject Branch Project Status CR V

            lagocs Laszlo Agocs
            lagocs Laszlo Agocs
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