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  1. Qt
  2. QTBUG-81933

Z-prepass for Quick3D with RHI

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    • Task
    • Resolution: Done
    • P2: Important
    • None
    • None
    • Qt RHI, Quick: 3D
    • None

    Description

      Also called depth prepass. Do not confuse with "depth pass" which refers to generating a depth texture in a separate renderpass that then serves as input to a certain technique (such as, SSAO), custom material or effect. Z-prepass does not generate a separate texture, it rather renders targeting the same depth-stencil buffer that will then be used with the main rendering "pass". And it is done as part of the main render pass.

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          For Gerrit Dashboard: QTBUG-81933
          # Subject Branch Project Status CR V

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              lagocs Laszlo Agocs
              lagocs Laszlo Agocs
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                Resolved:

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