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  1. Qt
  2. QTBUG-85213

PrincipleMaterial's normalStrength is weird.

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    Details

    • Type: Task
    • Status: Closed
    • Priority: P2: Important
    • Resolution: Done
    • Affects Version/s: 6.0.0
    • Fix Version/s: 6.0.0
    • Component/s: Quick: 3D
    • Labels:
      None
    • Technical Risk:
      Normal
    • Story Points:
      1

      Description

      Currently it is used to mix normalMap's value with previous normal value but the concept is littlebit wierd so for most cases, it is just used with 1.0 value by default.

      I would rather use it for glTF2's normalMap.scale.

       

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        For Gerrit Dashboard: QTBUG-85213
        # Subject Branch Project Status CR V

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            Assignee:
            inho Inho Lee
            Reporter:
            inho Inho Lee
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              Dates

              Created:
              Updated:
              Resolved:

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