Description
Currently it is used to mix normalMap's value with previous normal value but the concept is littlebit wierd so for most cases, it is just used with 1.0 value by default.
I would rather use it for glTF2's normalMap.scale.
Currently it is used to mix normalMap's value with previous normal value but the concept is littlebit wierd so for most cases, it is just used with 1.0 value by default.
I would rather use it for glTF2's normalMap.scale.