Details
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Technical task
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Resolution: Done
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Not Evaluated
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None
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Qt Quick 3D - Week 19/20, Qt Quick 3D - Week 21/22, Qt Quick 3D - Week 23/24, Qt Quick 3D - Week 25/26, Qt Quick 3D - July, Qt Quick 3D - 33 - 34, Qt Quick 3D - 35 - 36, Qt Quick 3D - 37 - 38
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435d8e427037ce16f86f849913844b83c6565571 (qt/qtquick3d/dev)
Description
While prototyping we ended up with generating individual files for the fragment and vertex shaders. In addition we also create key files etc. This can quick result in a lot of file being created and cause quite a bit of overhead when building an application. A "shader collection" file should contain all the shaders and the keys in one file to improve build times and ease the loading of the keys at runtime.