Uploaded image for project: 'Qt'
  1. Qt
  2. QTBUG-78135 Quick3D: Shader managment rework to enable an efficient QRhi-based port
  3. QTBUG-86000

Create a suitable file format for the generated shader collection

    XMLWordPrintable

Details

    • Technical task
    • Resolution: Done
    • Not Evaluated
    • 6.0.0 RC, 6.0
    • Quick: 3D
    • None
    • Qt Quick 3D - Week 19/20, Qt Quick 3D - Week 21/22, Qt Quick 3D - Week 23/24, Qt Quick 3D - Week 25/26, Qt Quick 3D - July, Qt Quick 3D - 33 - 34, Qt Quick 3D - 35 - 36, Qt Quick 3D - 37 - 38
    • 435d8e427037ce16f86f849913844b83c6565571 (qt/qtquick3d/dev)

    Description

      While prototyping we ended up with generating individual files for the fragment and vertex shaders. In addition we also create key files etc. This can quick result in a lot of file being created and cause quite a bit of overhead when building an application. A "shader collection" file should contain all the shaders and the keys in one file to improve build times and ease the loading of the keys at runtime.

      Attachments

        No reviews matched the request. Check your Options in the drop-down menu of this sections header.

        Activity

          People

            stromme Christian
            stromme Christian
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

            Dates

              Created:
              Updated:
              Resolved:

              Time Tracking

                Estimated:
                Original Estimate - 2 days
                2d
                Remaining:
                Remaining Estimate - 2 days
                2d
                Logged:
                Time Spent - Not Specified
                Not Specified

                Gerrit Reviews

                  There are no open Gerrit changes