Details
-
Technical task
-
Resolution: Done
-
Not Evaluated
-
None
-
Qt Quick 3D - Week 19/20, Qt Quick 3D - Week 21/22, Qt Quick 3D - Week 23/24, Qt Quick 3D - Week 25/26, Qt Quick 3D - July, Qt Quick 3D - 33 - 34, Qt Quick 3D - 35 - 36, Qt Quick 3D - 37 - 38
-
435d8e427037ce16f86f849913844b83c6565571 (qt/qtquick3d/dev)
Description
While prototyping we ended up with generating individual files for the fragment and vertex shaders. In addition we also create key files etc. This can quick result in a lot of file being created and cause quite a bit of overhead when building an application. A "shader collection" file should contain all the shaders and the keys in one file to improve build times and ease the loading of the keys at runtime.
Attachments
For Gerrit Dashboard: QTBUG-86000 | ||||||
---|---|---|---|---|---|---|
# | Subject | Branch | Project | Status | CR | V |
310922,6 | Add qsb collection util classes | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |