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  1. Qt
  2. QTBUG-78135 Quick3D: Shader managment rework to enable an efficient QRhi-based port
  3. QTBUG-86000

Create a suitable file format for the generated shader collection

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    • Icon: Technical task Technical task
    • Resolution: Done
    • Icon: Not Evaluated Not Evaluated
    • 6.0.0 RC, 6.0
    • Quick: 3D
    • None
    • Qt Quick 3D - Week 19/20, Qt Quick 3D - Week 21/22, Qt Quick 3D - Week 23/24, Qt Quick 3D - Week 25/26, Qt Quick 3D - July, Qt Quick 3D - 33 - 34, Qt Quick 3D - 35 - 36, Qt Quick 3D - 37 - 38
    • 435d8e427037ce16f86f849913844b83c6565571 (qt/qtquick3d/dev)

      While prototyping we ended up with generating individual files for the fragment and vertex shaders. In addition we also create key files etc. This can quick result in a lot of file being created and cause quite a bit of overhead when building an application. A "shader collection" file should contain all the shaders and the keys in one file to improve build times and ease the loading of the keys at runtime.

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            stromme Christian
            stromme Christian
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