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  1. Qt
  2. QTBUG-86006

Batch rendering order flips when texture changes between atlas and non-atlas one

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Details

    • Bug
    • Resolution: Fixed
    • P2: Important
    • 6.2.0
    • 5.12.3, 5.12.9, 5.14.2, 5.15.0, 6.0
    • Quick: SceneGraph
    • None
    • Linux/X11, QNX, Windows
    • 9aa3db2e19b2e1622b878cf34b1978f4fdbcac39

    Description

      This is similar to QTBUG-85965, but occurs by different condition.

      See the attached code and log. The fgImage node (order: 6) goes behind the bgImage node (order: 5) when the texture switched to ATLAS one.
      Maybe the ATLAS fgImage node would be inserted to wrong batch?

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        For Gerrit Dashboard: QTBUG-86006
        # Subject Branch Project Status CR V

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            janichol Andy Nichols
            jirauser52013 user-c858f (Inactive)
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            Dates

              Created:
              Updated:
              Resolved:

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