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  1. Sub-task QTBUG-126294
    Multiview rendering on VisionOS
  2. Sub-task QTBUG-125600
    Property to control multiview rendering
  3. Sub-task QTBUG-125599
    Add a doc page about multiview
  4. Sub-task QTBUG-125141
    Temporal and progressive AA in multiview mode
  5. Sub-task QTBUG-125136
    Verify/fix (Extended)SceneEnvironment effects with multiview
  6. Sub-task QTBUG-125132
    Enable SSAA with multiview
  7. Sub-task QTBUG-125056
    Postprocessing effects with multiview
  8. Sub-task QTBUG-124911
    Revisit multiview on Metal, why does the autotest fail on Intel Mac Mini
  9. Sub-task QTBUG-124843
    Multiview: Depth textures in custom materials (and effects)
  10. Sub-task QTBUG-124842
    Multiview: Screen textures in custom materials (and effects)
  11. Sub-task QTBUG-123323
    Investigate the case of missing models with multiview on OpenGL ES on Android
  12. Sub-task QTBUG-122669
    Rendering into multisample texture (not renderbuffer) and resolving does not work with OpenGL ES (3.1+ and only ES)
  13. Sub-task QTBUG-122614
    Rendering is too bright in some combinations of MSAA, multiview, and 3D API
  14. Sub-task QTBUG-122452
    Avoid creating a new depth-stencil (and msaa color) buffer every frame
  15. Sub-task QTBUG-122293
    Fixed foveated rendering
  16. Sub-task QTBUG-122292
    Option to submit depth buffer to compositor (XR_KHR_composition_layer_depth)
  17. Sub-task QTBUG-122288
    MSAA in XrView
  18. Sub-task QTBUG-121121
    Demonstrate in examples/tests that custom multiview-capable QSGMaterials and ShaderEffects can be created by the end users as planned
  19. Sub-task QTBUG-119850
    Add QQuickRenderTarget overloads to adopt an existing texture array for multiview rendering
  20. Sub-task QTBUG-119743
    Add qt_add_shaders convenience option to auto-generate 2-view versions of the shaders
  21. Sub-task QTBUG-119742
    Add autotest for QRhi-level multiview support
  22. Sub-task QTBUG-119310
    Qt Quick 3D XR Multiview
  23. Sub-task QTBUG-114904
    Stencil buffer in a multiview render pass
  24. Sub-task QTBUG-114896
    Depth buffer in a multiview render pass
  25. Sub-task QTBUG-114887
    Quick 3D multiview plumbing (umbrella)
  26. Sub-task QTBUG-114886
    Make Qt Quick materials multiview capable
  27. Sub-task QTBUG-114885
    Extend the multiview manual test to exercise instancing
  28. Sub-task QTBUG-114871
    Enable multiview render targets with the Qt Quick scenegraph (covers render target plumbing, not actual full multiview rendering support)
  29. Sub-task QTBUG-114790
    Multisampling with multiview rendering
  30. Sub-task QTBUG-114789
    Figure out what to do with the lack of dxc DLLs
  31. Sub-task QTBUG-114776
    Figure out what to do with MingGW that ships outdated/unofficial Windows headers
  32. Sub-task QTBUG-114774
    Multiview on Metal
  33. Sub-task QTBUG-114773
    Use dxc/IDxcCompiler in qsb and the D3D12 backend when shader model >= 6.0 is specified
  34. Sub-task QTBUG-114772
    Support D3D12 view instancing
  35. Sub-task QTBUG-114771
    Support VK_KHR_multiview for Vulkan
  36. Sub-task QTBUG-114770
    Support GL_OVR_multiview(2) for OpenGL and OpenGL ES
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