Details
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Technical task
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Resolution: Fixed
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P3: Somewhat important
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None
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None
Description
Check where we use OpenGL directly in Qt and replace it with the Qt RHI.
To be broken up to smaller tasks once we do a full walkthrough of Qt 5 and see what exactly this affects.
Attachments
Issue Links
- depends on
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QTBUG-78679 Port Qt Quick 3D onto the RHI
- Closed
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QTBUG-79268 Purge direct OpenGL code path in Qt Quick
- Closed
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QTBUG-78572 Qt Graphical Effects RHIification
- Closed
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QTBUG-78627 Qt Quick on QRhi compatibility with QtWayland (including the compositor framework)
- Closed
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QTBUG-78673 QtWayland (client and compositor) on QRhi + OpenGL
- Closed
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QTBUG-78677 Remove direct OpenGL usage in QtLocation / Mapbox GL integration
- Closed
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QTBUG-78678 Port away from direct OpenGL usage in Multimedia to a reasonable degree
- Closed
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QTBUG-78682 WebEngine in the QRhi-based world
- Closed
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QTBUG-78683 Does the Lancelot system need OpenGL porting
- Closed
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QTBUG-78684 Extend qtdiag with more graphics information (rhi)
- Closed
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QTBUG-79103 Remove ANGLE and associated components
- Closed
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QTBUG-78675 Remove direct OpenGL usage in Charts
- Closed
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QTBUG-78676 Investigate removing direct OpenGL usage in Data Visualization
- Closed
- mentioned in
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