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 Technical task
        
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    Resolution: Fixed
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P3: Somewhat important
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    None
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    None
 
Check where we use OpenGL directly in Qt and replace it with the Qt RHI.
To be broken up to smaller tasks once we do a full walkthrough of Qt 5 and see what exactly this affects.
- depends on
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        QTBUG-78679
        Port Qt Quick 3D onto the RHI
    
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 - Closed
 
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        QTBUG-79268
        Purge direct OpenGL code path in Qt Quick
    
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 - Closed
 
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        QTBUG-78572
        Qt Graphical Effects RHIification
    
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 - Closed
 
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        QTBUG-78627
        Qt Quick on QRhi compatibility with QtWayland (including the compositor framework)
    
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 - Closed
 
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        QTBUG-78673
        QtWayland (client and compositor) on QRhi + OpenGL
    
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 - Closed
 
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        QTBUG-78677
        Remove direct OpenGL usage in QtLocation / Mapbox GL integration
    
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 - Closed
 
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        QTBUG-78678
        Port away from direct OpenGL usage in Multimedia to a reasonable degree
    
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 - Closed
 
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        QTBUG-78682
        WebEngine in the QRhi-based world
    
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 - Closed
 
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        QTBUG-78683
        Does the Lancelot system need OpenGL porting
    
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 - Closed
 
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        QTBUG-78684
        Extend qtdiag with more graphics information (rhi)
    
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 - Closed
 
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        QTBUG-79103
        Remove ANGLE and associated components
    
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 - Closed
 
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        QTBUG-78675
        Remove direct OpenGL usage in Charts
    
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 - Closed
 
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        QTBUG-78676
        Investigate removing direct OpenGL usage in Data Visualization
    
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 - Closed
 
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- mentioned in
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