Description
The initial enablers (shader code etc.) is handled in QTBUG-81595.
- directional light shadows, plus blur passes
- point light shadows (omnidirectional shadow map, with cubemap texture), plus blur passes
- aoShadows uniform buffer? (interacts with SSAO?)
Attachments
Issue Links
- depends on
-
QTBUG-81779 Quick3D materials can lead to unbound vertex input attributes with models that do not provide all possible attributes
- Closed
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QTBUG-81822 QRhiMetal asserts when native (MSL) resource bindings are not strictly increasing
- Closed
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QTBUG-81595 Add infra for built-in (non-material, non-generated) shader code in Quick3D with RHI
- Closed
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QTBUG-81843 Add depth bias to RHI to support Quick3D shadow mapping
- Closed
- is required for
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QTBUG-78679 Port Qt Quick 3D onto the RHI
- Closed
For Gerrit Dashboard: QTBUG-81555 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
287826,44 | Enable shadow mapping with RHI | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |