-
Bug
-
Resolution: Fixed
-
P2: Important
-
6.5.0
-
None
-
d39692b5b (dev), bef3f4ccc (6.5)
With RHI OpenGL backend Water node shader contains black areas (see attachement). This does not happen on Windows with the defaut Direct3D backend.
For Gerrit Dashboard: QTBUG-113021 | ||||||
---|---|---|---|---|---|---|
# | Subject | Branch | Project | Status | CR | V |
473691,2 | Fix water shader on OpenGL | dev | qt/qtquickeffectmaker | Status: MERGED | +2 | 0 |
473794,2 | Fix water shader on OpenGL | 6.5 | qt/qtquickeffectmaker | Status: MERGED | +2 | 0 |