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- QTBUG-82997
Implement Quick scenegraph Qt 6 RHI todos (API changes) to enable purging the direct OpenGL code path - QTBUG-82988
Decide on the fate of QSGSimpleMaterial - QTBUG-82764
Purge direct OpenGL code path in Qt Quick 3D - QTBUG-80501
Add Vulkan support in rendernode example. - QTBUG-80500
Add a vulkanimageimport example - QTBUG-80499
APIs to extend and customize the QRhi backend, esp. when managed by Qt Quick - QTBUG-79964
QRhi on tvOS? - QTBUG-79950
D3D12 backend for QRhi - QTBUG-79925
Remove the experimental d3d12 Qt Quick backend - QTBUG-79576
Move QShaderDescription serialization away from binary JSON - QTBUG-79550
Investigate SwiftShader as a software Vulkan implementation for CI purposes - QTBUG-79368
Follow SPIRV-Cross changes in resource bindings for MSL - QTBUG-79335
Shadertools: Bump glslang and SPIRV-Cross snapshots - QTBUG-79268
Purge direct OpenGL code path in Qt Quick - QTBUG-79222
Make QQuickFramebufferObject functional when running with QRhi and the OpenGL backend - QTBUG-79221
Make Quick3D operational with QSG_RHI_BACKEND=gl - QTBUG-79219
Minimal proof of concept demo for Quick 3D on QRhi - QTBUG-79103
Remove ANGLE and associated components - QTBUG-79086
Port twotextureproviders example to be able to function on both rendering paths - QTBUG-79051
QRhi autotests: Have to work around the lack of D3DCompile on WinRT (UWP) - QTBUG-78993
Add buffer copy operation to QRhiResourceUpdateBatch - QTBUG-78986
Add buffer readback to QRhiResourceUpdateBatch - QTBUG-78984
Make buffer operations extensible in QRhiResourceUpdateBatch - QTBUG-78974
Make select Quick/Scenegraph autotests exercise the QRhi-based rendering path in addition to the direct OpenGL one - QTBUG-78973
Add QRhi-enabled Qt Quick runs in qmlbench-based infra - QTBUG-78972
Improve QRhi regression testing - further autotests? Lancelot? etc. - QTBUG-78971
Extend qrhi autotest exercising APIs with offscreen targets - QTBUG-78908
Disable unnecessary mutexes in vk_mem_alloc - QTBUG-78880
Add TriangleFan as a maybe-supported topology value - QTBUG-78862
QRhiPassResourceTracker is slow - QTBUG-78792
Varied performance in scenes with > 1000 unbatched geometry nodes - QTBUG-78754
Vulkan on i.MX8 without a windowing system - QTBUG-78684
Extend qtdiag with more graphics information (rhi) - QTBUG-78683
Does the Lancelot system need OpenGL porting - QTBUG-78682
WebEngine in the QRhi-based world - QTBUG-78679
Port Qt Quick 3D onto the RHI - QTBUG-78678
Port away from direct OpenGL usage in Multimedia to a reasonable degree - QTBUG-78677
Remove direct OpenGL usage in QtLocation / Mapbox GL integration - QTBUG-78676
Investigate removing direct OpenGL usage in Data Visualization - QTBUG-78675
Remove direct OpenGL usage in Charts - QTBUG-78673
QtWayland (client and compositor) on QRhi + OpenGL - QTBUG-78669
Software adapter should be requestable via env.var. - QTBUG-78666
QRhi in virtual machines - QTBUG-78641
Perfect frames on Metal: ensure atomicity with regards to drawable size - QTBUG-78639
Qt Quick documentation update regarding QRhi - QTBUG-78638
Decide what to do with QQuickWidget in Qt 6.0 - QTBUG-78637
iOS QWidget backingstore has OpenGL dependencies, what to do - QTBUG-78636
Render-to-texture widgets in the QRhi-based world (QQuickWidget, QOpenGLWidget) - QTBUG-78635
QOpenGLWidget and QOpenGLWindow replacement story - QTBUG-78634
QRhi-based QPainter integration for widgets
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